As an avid fan of Table Top games, I always dreamed of what
a computer could do to improve the game, but after years of waiting, it just
never seemed to materialize.
Let’s talk about Table Top gaming first. The social aspect of the game play is
wonderful, but one of the things I always loved about Table Top games was the
depth of story, and the seemingly unlimited choices you had as a player. Yes, I said, ‘seemingly’, because Table Top
players understand that the Game Master sort of nudges you in the direction you
need to go, after all, they don’t have the entire world detailed. But we forgive them, and the illusion of
unlimited choices is there, since the GM can adapt to all the crazy ideas that
the Players may come up with. In truth,
Table Top is a bit like Improve, from both the players, and the GM. That’s the good stuff.
Now let’s talk about the bad parts. As mentioned, what the GM has prepared is
typically limited, so you have to go where they have things ready. But, the worst part by far is the tediousness
of calculating out probabilities. You
use charts and graphs, dice and calculations, data sheets and pages upon pages
of rules. You spend hours poring through
these trying to get the odds and chance of something working or failing,
correctly. A short battle could take three
hours, a shopping trip all night. Then
there is what things look like. Sure,
the GM may describe what you see and hear, and with a good imagination, you may picture wonderful things, but these are all in your head.
Computer games can fix these issues. A massive team of people may prepare a world,
so that you can go anywhere, and do what you want, because the entire thing is
there. When it comes to the tedious
calculations… nothing does tedious faster than a computer. It can do all those calculations in a
heartbeat, freeing the players to stay in the story and fantasy, rather than
dice and charts. Finally, with the right
team of artists and programmers, these days we can make a beautiful fantasy
world, with excellent sound.
The problem is that, so far, we have been satisfied with the
graphics and quick battle calculations.
However, the depth of the game play has been sorely ignored. The grand adventures we played in Table Tops
are reduced to simple tasks instead of epic quests.
However, we don’t believe that these two mediums are
mutually exclusive. So with that in mind,
we are attempting to take the best of a Table Top game, the story, the game
play, and the ability to do whatever you want, and meld that with the graphics,
sound and ability of a computer game to calculate everything. This would truly be a game worth playing, the
best of both worlds, Table Top melded with Computer game.
Through years of design, by teams of game designers who were successful in both industries, we did manage to meld the two into a playable and fun game. Then we brought in top engineers to code an engine that could achieve our designs. What we are making is a game called Citadel of Sorcery, and we have not seen anything like it, though we have dreamed of it ever since we played Table Top games, and watched Computer Games come alive. We have a saying at MMO Magic, Inc., “It’s time to expect more from a game”, and this is what we are building in Citadel of Sorcery.

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